using Entity;
using Sirenix.OdinInspector;
using UnityEngine;

namespace Config
{
    [CreateAssetMenu(fileName = "怪物配置", menuName = "Config/Actor/怪物配置")]
    public class MonsterConfig : ActorConfig
    {
        [LabelText("攻击范围")] public float AttackRange;
        [LabelText("半径")] public float Radius;
        [LabelText("攻击力")] public float AttackValue;
    }
}